Came across this Python sprite package, Rabbyt while looking for Python gaming development sites with searchme.

The current game I’m writing (when time permits) doesn’t use sprites, but some tech demos I wrote do, and this looks like a pretty darn amazing package, able to do rotation and scaling and handle thousands of moving objects and collisions at incredible speed. My PyGame-based tech demos were struggling to get 60fps out of just forty or so sprites – and I wasn’t even testing collisions (well, they were supposed to be avoiding each other anyway). So I may have to revisit those demos and maybe there will be a game in there, after all.

I’ll leave the difficulty of distributing a Python-based game in this era of Flash-based browser games for another time.