
7DRL: Building an Engine -- Winner.
The last element of the 7DRL engine’s “must haves” – a win condition for the player. With that out of the way, let’s talk about localization, combat, and making the game look a little less like crap. Win Condition Determining win conditions without using code is a challenge, and it’s a challenge I don’t yet know how to solve. It’s similar to the behaviors attached to weapons – I can define behaviors in the Python code and then select them in the YAML, but I can’t define them entirely in the YAML without writing some code in the YAML that knows about the game state somehow. ...








