DCUO: A Tight Squeeze January 21, 2013 in DC Universe Online, MMORPG Four heroes came together to rid Metropolis and Gotham City of the worst of the worst, taking on the jobs that the more noteworthy heroes… Continue reading
EQ2: An Angelic Presence January 16, 2013 in EverQuest, MMORPG Mel Pence may look all dark and purpley in her evil looking armor, but when Dera reached level 86 while doing random dungeons with an… Continue reading
Diablo 3: 230 Hours In January 15, 2013 in Diablo 3, Other Games We started playing Diablo 3 at the beginning of July, Spode, Stingite, Calrain and I. We finally finished killing Diablo in Inferno mode last Sunday…. Continue reading
D3: You've Defeated Diablo III January 14, 2013 in Diablo 3, MMORPG, Other Games, Realm of the Mad God As hellspawn go, Diablo has to be feeling pretty useless. We didn’t beat Diablo 3 last night; we beat Diablo #412. He dies so often,… Continue reading
EQ2: Shifting Focus January 13, 2013 in EverQuest, MMORPG First thing Arda/Dera did when she wrested her epic back from the villainous blacksmith who wanted the weapon for himself was go to Qeynos and… Continue reading
EQ2: SOE fixes "DM Powerleveling" January 11, 2013 in EverQuest, MMORPG Powerleveling has always existed in EverQuest 2, but never so much as when the “perfect storm” of player-made dungeons tuned for powerleveling and armor that… Continue reading
EQ2: Paths to the Past January 9, 2013 in EverQuest, MMORPG I leveled very quickly, once I got my mercenary, and I only did the dungeons that I could do “molo” (merc + solo) and for… Continue reading
EQ2: Levels for Platinum January 7, 2013 in EverQuest, MMORPG How the heck, you might ask, is a solo Arasai assassin in her 60s, no mercenary, no mentor, hitting dozens of at-level mobs while tanking… Continue reading
D&D4e: It's time to slay the dragon. Again. January 1, 2013 in D&D 4e, Other Games [… Continue reading
Team Spode Decision Time: DC Universe Online January 1, 2013 in DC Universe Online, MMORPG Nobody in Team Spode is actually asking me to document our choice of a new game, and it will ultimately be decided by some sort… Continue reading