Neverwinter: Stop the Killing

Rewrote the end of my quest. The player gets to see all the damage they caused, and the medics treating the people you hurt, firefighters taking care of the damage… makes me feel good that these people are being treated.

August 2, 2014 · 1 min · 40 words · Tipa

Neverwinter: Four More Days!

Just four days left to polish my Cult of the Dragon entry. So much scripting left to do. Here’s a portion of the script for when you finally confront the Chosen of Ghaunadaur. Still working on making the ending suitably epic. See, right after the ending, the player rates and reviews the quest. The beginning has to draw the player in, but the ending has to seal the deal. It almost doesn’t matter about anything in between.

August 2, 2014 · 1 min · 77 words · Tipa

Neverwinter: Mad About Foundries!

I’ve been lax about keeping up with our foundry nights, so we have a lot to cover today! The Stolen Dragon Egg by Zachariah92 An entry into the Cult of the Dragon foundry contest. You’re sent as a guard for a caravan heading to a city in the far north. After some eventful nights guarding the caravan along the way, you and your employers make it to the city and relax in a tavern for the night, perhaps even flirting with some of the merchants. Then the Cult of the Dragon strikes, and you must earn your pay by rescuing your employers – if you can – while defeating the Cult and their traitorous leader. ...

July 29, 2014 · 6 min · 1179 words · Tipa

Ingress Report: 2014-07-29

Captured the two portals on East Hartford’s Town Green as well as the East Hartford Historical Society on the way in to work today. Slowly building Wickham Library and the E. Hartford Police Dept back up to strength. Will check up on the E. Hartford Main Street trifecta on the way home. A couple portals around work are uncaptured, will grab them at lunch. I wonder what happened? Was a lot more activity in this area a couple weeks ago. ...

July 29, 2014 · 1 min · 121 words · Tipa

Neverwinter: FINISHED! Almost. Maybe.

Foundry contest update #5. FINISHED! I finished… the first pass. It can be played and finished with all three quest paths. This screen shows how complicated the final room can get when you have three storylines colliding. I wrote a conversation for my in-dungeon avatar that explains how the storylines work, and talks about my other foundries, and (naturally) begs the player to leave a review. It’s a contest, after all. No reviews, no ratings, no winning. ...

July 21, 2014 · 1 min · 94 words · Tipa

Neverwinter: Foundries on the Half-Shell

It’s another night of foundry fun! Four player quests played by our intrepid questing duo. One of which was actually really good :) Wild Man of the Wood by @Kathrian A noblewoman invites you into her home to ask you to go on a mission of utmost discretion: bring a letter to a wild man seen in the woods outside of town. Kasul and I were sure this was some sort of illicit affair, and guess what, we were right. Her hubby is a demonic chimera, her lover is a druid who has taken a vow against showering, and this quest leaves most of the actual story to the next quest in the campaign. ...

July 16, 2014 · 3 min · 550 words · Tipa

DCUO: Paradox Waiver

If you look in the forums for information about DCUO’s tier 5 raid, “Paradox Wave”, it makes it sound like a simple gear check. If you have the gear, you win – and that required gear is much lower than we all have now. Further, there’s an easy and a hard mode to the raid. So, why can’t we win? The basic plot is that Future Luthor actually staged the whole Brainiac invasion so that he could rule the world or something. We’ll come back to that. While the heroes and villains of Earth are trying to save the world from Brainiac, Future Luthor has opened the hellmouth beneath Gotham, and all the alternate realities are colliding. In Paradox Wave, you help alternate Batmans close the hellmouth. In Nexus, you defeat alternate Luthors once and for all. ...

July 15, 2014 · 3 min · 444 words · Tipa

Neverwinter: Foundry Contest Update #2

Well, I meant for this second map, “Outside the Auction House”, to just be a transition map. You hand an NPC an item, he sends you on to the next map. And then I wanted to add a second NPCs story, allow you to, perhaps, choose the lesser of two evils to support. And then I thought, why should the player have to choose between two bad choices? Maybe there could be a third, hidden choice that would be more difficult, but more honorable. ...

July 14, 2014 · 2 min · 252 words · Tipa

Neverwinter: Are We There Yeti?

How many times have I done the Need for Mead daily quest in Neverwinter? I thought I’d figured out a surefire method to spawn the daddy Yeti so I could get another Yeti Treat to try and tame the baby yeti outside the instance. I hadn’t. It has SOMETHING to do with the Beast Handler, but darned if I know what. Half the time I did the instance, I somehow got a yeti treat, but couldn’t entice the baby yeti. ...

July 11, 2014 · 1 min · 191 words · Tipa

DCUO: The Death of So Crates

My favorite Greek philosopher? “So Crates”. I’ve been hearing about this feat, “Keep It Safe”, for awhile as various combinations of league-mates tried to do it. 50 points is a lot of points for a feat. It’s simple, really. You just have to carry a crate from the start of the duo instance to the end of the instance without breaking it. However: if the the two players get too far apart, the crate breaks ...

July 9, 2014 · 3 min · 434 words · Tipa