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    <title>Second Life on Chasing Dings!</title>
    <link>https://tipa16384.github.io/wkblog/categories/second-life/</link>
    <description>Recent content in Second Life on Chasing Dings!</description>
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      <title>The final days of Blaugust</title>
      <link>https://tipa16384.github.io/wkblog/2023/08/the-final-days-of-blaugust/</link>
      <pubDate>Thu, 31 Aug 2023 07:35:07 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2023/08/the-final-days-of-blaugust/</guid>
      <description>&lt;p&gt;&amp;hellip;and I&amp;rsquo;m ending it as I began it&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Palia First Impressions: A Promising Start to a Social MMO Adventure</title>
      <link>https://tipa16384.github.io/wkblog/2023/08/palia-first-impressions-a-promising-start-to-a-social-mmo-adventure/</link>
      <pubDate>Fri, 04 Aug 2023 07:00:00 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2023/08/palia-first-impressions-a-promising-start-to-a-social-mmo-adventure/</guid>
      <description>&lt;p&gt;If you were waiting for the second coming of Free Realms, Palia ain&amp;rsquo;t it. But, if you hate adventuring and love gathering and crafting in your MMO of choice, you might just find a new home in Palia, the new social MMO from Singularity 6.&lt;/p&gt;</description>
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    <item>
      <title>Daily Blogroll 1/27 -- Inevitable Backlash edition</title>
      <link>https://tipa16384.github.io/wkblog/2011/01/daily-blogroll-1/27--inevitable-backlash-edition/</link>
      <pubDate>Thu, 27 Jan 2011 06:00:43 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2011/01/daily-blogroll-1/27--inevitable-backlash-edition/</guid>
      <description>&lt;p&gt;[&amp;hellip;&lt;/p&gt;</description>
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    <item>
      <title>Daily Blogroll 1/7 - Better than Life edition</title>
      <link>https://tipa16384.github.io/wkblog/2011/01/daily-blogroll-1/7-better-than-life-edition/</link>
      <pubDate>Fri, 07 Jan 2011 06:00:14 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2011/01/daily-blogroll-1/7-better-than-life-edition/</guid>
      <description>&lt;p&gt;If there could be a greater revolution in online gaming than Microsoft&amp;rsquo;s upcoming Avatar Kinect, I&amp;rsquo;m not really sure what it could be. uses its&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>The Magic 8 Ball predicts the losers and winners of 2011.</title>
      <link>https://tipa16384.github.io/wkblog/2010/12/the-magic-8-ball-predicts-the-losers-and-winners-of-2011./</link>
      <pubDate>Thu, 30 Dec 2010 06:00:24 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2010/12/the-magic-8-ball-predicts-the-losers-and-winners-of-2011./</guid>
      <description>&lt;p&gt;I suck at predictions, but everyone else is doing them. Luckily, I have a Magic 8 Ball. I&amp;rsquo;m just gonna list some games, and ask&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Daily Blogroll 5/27 -- Bump in the Night edition</title>
      <link>https://tipa16384.github.io/wkblog/2009/05/daily-blogroll-5/27--bump-in-the-night-edition/</link>
      <pubDate>Wed, 27 May 2009 08:29:33 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2009/05/daily-blogroll-5/27--bump-in-the-night-edition/</guid>
      <description>&lt;p&gt;Working on a first impressions piece about Mabinogi. Will keep the self-flagellation to a minimum but really, I only do it because it feels good&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Playing Second Life</title>
      <link>https://tipa16384.github.io/wkblog/2008/11/playing-second-life/</link>
      <pubDate>Mon, 03 Nov 2008 17:52:54 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2008/11/playing-second-life/</guid>
      <description>&lt;p&gt;I was reading Scott Jenning&amp;rsquo;s concise explanation of the uproar over Linden Labs&amp;rsquo; changes to the open space sims in their Second Life virtual world&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Shut Up, We&#39;re Talking #22</title>
      <link>https://tipa16384.github.io/wkblog/2008/03/shut-up-were-talking-%2322/</link>
      <pubDate>Mon, 17 Mar 2008 12:49:58 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2008/03/shut-up-were-talking-%2322/</guid>
      <description>&lt;p&gt;I had the pleasure of being on SUWT #22 this weekend. I was first on SUWT #12, so I guess I&amp;rsquo;ll get another chance to&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>EQ2: Leviathan 2.0</title>
      <link>https://tipa16384.github.io/wkblog/2008/03/eq2-leviathan-2.0/</link>
      <pubDate>Mon, 17 Mar 2008 07:09:21 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2008/03/eq2-leviathan-2.0/</guid>
      <description>&lt;p&gt;One of the dubious advantages of moving from one guild to another is learning new ways of defeating old encounters. Delusions of Grandeur kills Venril&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Play2Train -- Emergency Response Training in Second Life</title>
      <link>https://tipa16384.github.io/wkblog/2008/03/play2train--emergency-response-training-in-second-life/</link>
      <pubDate>Sun, 16 Mar 2008 08:25:07 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2008/03/play2train--emergency-response-training-in-second-life/</guid>
      <description>&lt;p&gt;In response to yesterday&amp;rsquo;s post about my return to Second Life, reader Deep Semaphore pointed me toward Play2Train, a simulation of various emergency scenarios done&amp;hellip;&lt;/p&gt;</description>
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