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    <title>Rogue-Likes on Chasing Dings!</title>
    <link>https://tipa16384.github.io/wkblog/categories/rogue-likes/</link>
    <description>Recent content in Rogue-Likes on Chasing Dings!</description>
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      <title>Preview: Topdeck Automat</title>
      <link>https://tipa16384.github.io/wkblog/2026/03/preview-topdeck-automat/</link>
      <pubDate>Wed, 25 Mar 2026 10:00:00 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2026/03/preview-topdeck-automat/</guid>
      <description>&lt;p&gt;A fun, quick engine building card battler that has you as a humble printer bot single-handedly battling an alien invasion. As one does.&lt;/p&gt;</description>
    </item>
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      <title>Micro Hero: Hercules</title>
      <link>https://tipa16384.github.io/wkblog/2025/08/micro-hero-hercules/</link>
      <pubDate>Thu, 14 Aug 2025 08:00:00 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2025/08/micro-hero-hercules/</guid>
      <description>&lt;p&gt;Hercules has to complete a dozen tough jobs to atone for killing his family. Only you can help him in this solo deckbuilding game!&lt;/p&gt;</description>
    </item>
    <item>
      <title>Breakhack: Fight, Die, Repeat</title>
      <link>https://tipa16384.github.io/wkblog/2024/08/breakhack-fight-die-repeat/</link>
      <pubDate>Tue, 13 Aug 2024 07:00:00 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2024/08/breakhack-fight-die-repeat/</guid>
      <description>&lt;p&gt;A dev decided one day to gather freely given assets and combine that with some &amp;lsquo;C&amp;rsquo; code and make a really cool roguelike. Just the thing to waste a few minutes now and then.&lt;/p&gt;</description>
    </item>
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      <title>The Nightmare of Druaga (PS2)</title>
      <link>https://tipa16384.github.io/wkblog/2024/04/the-nightmare-of-druaga-ps2/</link>
      <pubDate>Mon, 29 Apr 2024 07:53:52 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2024/04/the-nightmare-of-druaga-ps2/</guid>
      <description>&lt;p&gt;It&amp;rsquo;s a roguelike, it&amp;rsquo;s the next chapter in TWO long running game series&amp;hellip; but is it any good?&lt;/p&gt;</description>
    </item>
    <item>
      <title>Games That Defined Me (Part 1)</title>
      <link>https://tipa16384.github.io/wkblog/2023/08/games-that-defined-me-part-1/</link>
      <pubDate>Wed, 09 Aug 2023 07:00:00 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2023/08/games-that-defined-me-part-1/</guid>
      <description>&lt;p&gt;It&amp;rsquo;s an interesting question, stated a few different ways &amp;ndash; 10 games to know me, or games that defined me. The question has been bouncing around Mastodon for a few days. Here&amp;rsquo;s mine.&lt;/p&gt;</description>
    </item>
    <item>
      <title>7DRL 2022 Day 2: Dungeon Room</title>
      <link>https://tipa16384.github.io/wkblog/2022/03/7drl-2022-day-2-dungeon-room/</link>
      <pubDate>Mon, 07 Mar 2022 23:12:57 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2022/03/7drl-2022-day-2-dungeon-room/</guid>
      <description>&lt;p&gt;The GIF here is basically all I got done for day 2 of 7DRL 2022. It doesn&amp;rsquo;t look like much, but it&amp;rsquo;s something. Also, by&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>7DRL: Building an Engine -- Setting the Scope</title>
      <link>https://tipa16384.github.io/wkblog/2022/02/7drl-building-an-engine--setting-the-scope/</link>
      <pubDate>Mon, 28 Feb 2022 08:33:52 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2022/02/7drl-building-an-engine--setting-the-scope/</guid>
      <description>&lt;p&gt;This weekend, I added weapons, monsters only move when you move, and I added flags to tell if items were identified, cursed, wielded or worn&amp;hellip;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>7DRL: Building an Engine -- Animation</title>
      <link>https://tipa16384.github.io/wkblog/2022/02/7drl-building-an-engine--animation/</link>
      <pubDate>Tue, 15 Feb 2022 22:50:18 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2022/02/7drl-building-an-engine--animation/</guid>
      <description>&lt;p&gt;Tonight, I made it so my sprites had a walking animation, decided to show all four walls of the room, and found out some things&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Quick Look: Pawnbarian</title>
      <link>https://tipa16384.github.io/wkblog/2021/11/quick-look-pawnbarian/</link>
      <pubDate>Tue, 02 Nov 2021 23:31:03 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2021/11/quick-look-pawnbarian/</guid>
      <description>&lt;p&gt;A lot of indie developers of turn-based, tactical RPGs were strutting their stuff on Twitter yesterday. So wait a second &amp;ndash; Pawnbarian is a card&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Quick Look: Unexplored 2</title>
      <link>https://tipa16384.github.io/wkblog/2021/11/quick-look-unexplored-2/</link>
      <pubDate>Mon, 01 Nov 2021 23:18:50 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2021/11/quick-look-unexplored-2/</guid>
      <description>&lt;p&gt;Ludomotion&amp;rsquo;s sequel to 2017&amp;rsquo;s &amp;ldquo;Unexplored&amp;rdquo; roguelike dungeon crawler brings 3D procedural generation to the overworld in a clever little legacy roguelike with some interesting quirks&amp;hellip;.&lt;/p&gt;</description>
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