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    <title>Facebook Games on Chasing Dings!</title>
    <link>https://tipa16384.github.io/wkblog/categories/facebook-games/</link>
    <description>Recent content in Facebook Games on Chasing Dings!</description>
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      <title>OMG, R U STILL AROUND?</title>
      <link>https://tipa16384.github.io/wkblog/2013/09/omg-r-u-still-around/</link>
      <pubDate>Tue, 10 Sep 2013 23:28:48 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2013/09/omg-r-u-still-around/</guid>
      <description>&lt;p&gt;I don&amp;rsquo;t actually talk, or type, like that texty speak. I don&amp;rsquo;t know what came over me&amp;hellip;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>How Castleville Lost Me.</title>
      <link>https://tipa16384.github.io/wkblog/2011/11/how-castleville-lost-me./</link>
      <pubDate>Tue, 22 Nov 2011 22:23:36 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2011/11/how-castleville-lost-me./</guid>
      <description>&lt;p&gt;With each new &amp;ldquo;-Ville&amp;rdquo; game, Zynga adds something new to their base clicker gameplay. Their latest, Castleville, adds fairly involved crafting to the farming mechanic&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Daily Blogroll Oct 12: No time for heroes edition</title>
      <link>https://tipa16384.github.io/wkblog/2011/10/daily-blogroll-oct-12-no-time-for-heroes-edition/</link>
      <pubDate>Wed, 12 Oct 2011 05:00:25 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2011/10/daily-blogroll-oct-12-no-time-for-heroes-edition/</guid>
      <description>&lt;p&gt;A few days ago I was trying to define what I thought of as an MMO. I started off thinking it was just a realtime,&amp;hellip;&lt;/p&gt;</description>
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      <title>Treasure Abyss closes its dungeons</title>
      <link>https://tipa16384.github.io/wkblog/2011/09/treasure-abyss-closes-its-dungeons/</link>
      <pubDate>Mon, 26 Sep 2011 06:46:25 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2011/09/treasure-abyss-closes-its-dungeons/</guid>
      <description>&lt;p&gt;I was on a quest last year for a Facebook game that was really a game, especially some sort of RPG. The great thing about&amp;hellip;&lt;/p&gt;</description>
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    <item>
      <title>Daily Blogroll 5/13: Truth in Advertising Edition</title>
      <link>https://tipa16384.github.io/wkblog/2011/05/daily-blogroll-5/13-truth-in-advertising-edition/</link>
      <pubDate>Fri, 13 May 2011 06:13:34 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2011/05/daily-blogroll-5/13-truth-in-advertising-edition/</guid>
      <description>&lt;p&gt;One thing you gotta say about Dragon Age Legends: like the single player games upon which its based, in Dragon Age Legends you Get. To&amp;hellip;.&lt;/p&gt;</description>
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    <item>
      <title>Entitlement in Dragon Age Legends (and WoW)</title>
      <link>https://tipa16384.github.io/wkblog/2011/04/entitlement-in-dragon-age-legends-and-wow/</link>
      <pubDate>Sat, 09 Apr 2011 07:14:03 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2011/04/entitlement-in-dragon-age-legends-and-wow/</guid>
      <description>&lt;p&gt;I was amused to load up Dragon Age Legends last night and find a message urging me to recruit friends to the game and to&amp;hellip;&lt;/p&gt;</description>
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    <item>
      <title>EQ2 Fortune League: #WINNER</title>
      <link>https://tipa16384.github.io/wkblog/2011/03/eq2-fortune-league-%23winner/</link>
      <pubDate>Thu, 10 Mar 2011 19:38:24 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2011/03/eq2-fortune-league-%23winner/</guid>
      <description>&lt;p&gt;[&amp;hellip;&lt;/p&gt;</description>
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      <title>EQ2: How to win at Fortune League</title>
      <link>https://tipa16384.github.io/wkblog/2011/02/eq2-how-to-win-at-fortune-league/</link>
      <pubDate>Sun, 13 Feb 2011 13:03:59 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2011/02/eq2-how-to-win-at-fortune-league/</guid>
      <description>&lt;p&gt;A couple of weeks ago, I started playing Fortune League on Facebook with absolutely no idea what I was doing. Or rather, with all the&amp;hellip;&lt;/p&gt;</description>
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      <title>Dragon Age goes social (codes included)</title>
      <link>https://tipa16384.github.io/wkblog/2011/02/dragon-age-goes-social-codes-included/</link>
      <pubDate>Wed, 09 Feb 2011 07:14:29 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2011/02/dragon-age-goes-social-codes-included/</guid>
      <description>&lt;p&gt;Ahead of Dragon Age Origin&amp;rsquo;s release in the fall of 2009, Electronic Arts&amp;rsquo; web games division, EA2D, came out with a teaser game, Dragon Age&amp;hellip;&lt;/p&gt;</description>
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    <item>
      <title>New on Facebook: The Send Me To Prison app</title>
      <link>https://tipa16384.github.io/wkblog/2011/01/new-on-facebook-the-send-me-to-prison-app/</link>
      <pubDate>Mon, 17 Jan 2011 08:42:05 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2011/01/new-on-facebook-the-send-me-to-prison-app/</guid>
      <description>&lt;p&gt;&amp;ldquo;Hacker 4 Life? Turn it into a career. Study hacking and get a degree. We match you with programs quickly.&amp;rdquo;&amp;hellip;&lt;/p&gt;</description>
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