<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>EverQuest II on Chasing Dings!</title>
    <link>https://tipa16384.github.io/wkblog/categories/everquest-ii/</link>
    <description>Recent content in EverQuest II on Chasing Dings!</description>
    <generator>Hugo</generator>
    <language>en-us</language>
    <lastBuildDate>Sat, 04 May 2024 16:48:35 -0500</lastBuildDate>
    <atom:link href="https://tipa16384.github.io/wkblog/categories/everquest-ii/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>EverQuest II goes retro with Anashti Sul</title>
      <link>https://tipa16384.github.io/wkblog/2024/05/everquest-ii-goes-retro-with-anashti-sul/</link>
      <pubDate>Sat, 04 May 2024 16:48:35 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2024/05/everquest-ii-goes-retro-with-anashti-sul/</guid>
      <description>&lt;p&gt;It&amp;rsquo;s probably intentional that the latest EverQuest 2 server, Anashti Sul, is named after a deity once known as the &amp;ldquo;Lifegiver&amp;rdquo;, but now more known for bringing life to the dead.&lt;/p&gt;</description>
    </item>
    <item>
      <title>This Day In Blogging: August 1, 2006</title>
      <link>https://tipa16384.github.io/wkblog/2023/08/this-day-in-blogging-august-1-2006/</link>
      <pubDate>Tue, 01 Aug 2023 07:00:00 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2023/08/this-day-in-blogging-august-1-2006/</guid>
      <description>&lt;p&gt;I&amp;rsquo;ve been blogging for 25 years. Here&amp;rsquo;s the things I was blogging about on the first day of August in 1998-ish, 2006, 2008, 2012, and 2020. Enjoy!&lt;/p&gt;</description>
    </item>
    <item>
      <title>MMOs on the Bubble</title>
      <link>https://tipa16384.github.io/wkblog/2021/08/mmos-on-the-bubble/</link>
      <pubDate>Sat, 07 Aug 2021 10:11:39 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2021/08/mmos-on-the-bubble/</guid>
      <description>&lt;p&gt;I don&amp;rsquo;t play every MMO that comes out &amp;ndash; not by a longshot. But, I follow a lot of gamers, streamers, and game developers, and&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>EverQuest II: Soloing to Fifty</title>
      <link>https://tipa16384.github.io/wkblog/2020/12/everquest-ii-soloing-to-fifty/</link>
      <pubDate>Mon, 07 Dec 2020 08:32:02 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2020/12/everquest-ii-soloing-to-fifty/</guid>
      <description>&lt;p&gt;My time in EverQuest&amp;rsquo;s latest timelocked progression server, Aradune, didn&amp;rsquo;t go anywhere this summer. I still felt nostalgic for the older days of MMOs, though,&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>What makes an MMO an MMO?</title>
      <link>https://tipa16384.github.io/wkblog/2020/09/what-makes-an-mmo-an-mmo/</link>
      <pubDate>Wed, 09 Sep 2020 07:54:27 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2020/09/what-makes-an-mmo-an-mmo/</guid>
      <description>&lt;p&gt;Yesterday, &amp;ldquo;Kingdoms of Amalur: The Re-Reckoning&amp;rdquo;, an update of 2012&amp;rsquo;s &amp;ldquo;Kingdoms of Amalur: The Reckoning&amp;rdquo; was released. It&amp;rsquo;s a refresh of a game that seemed&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Does Crafting have any place in modern MMOs?</title>
      <link>https://tipa16384.github.io/wkblog/2020/08/does-crafting-have-any-place-in-modern-mmos/</link>
      <pubDate>Tue, 18 Aug 2020 20:01:55 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2020/08/does-crafting-have-any-place-in-modern-mmos/</guid>
      <description>&lt;p&gt;This is going to be a little Twitter-heavy, and I apologize for that&amp;hellip;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>EverQuest is dead. Long live EverQuest! New games trying to capture EQ nostalgia are doomed.</title>
      <link>https://tipa16384.github.io/wkblog/2020/05/everquest-is-dead.-long-live-everquest-new-games-trying-to-capture-eq-nostalgia-are-doomed./</link>
      <pubDate>Mon, 11 May 2020 01:02:22 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2020/05/everquest-is-dead.-long-live-everquest-new-games-trying-to-capture-eq-nostalgia-are-doomed./</guid>
      <description>&lt;p&gt;I&amp;rsquo;ve been running around in an EverQuest Time-Limited Progression (TLP) server the past couple of days. Is there even such a thing as a new EverQuest player anymore?&lt;/p&gt;</description>
    </item>
    <item>
      <title>Favorite Game Series #2: EverQuest</title>
      <link>https://tipa16384.github.io/wkblog/2020/04/favorite-game-series-%232-everquest/</link>
      <pubDate>Thu, 30 Apr 2020 11:44:46 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2020/04/favorite-game-series-%232-everquest/</guid>
      <description>&lt;p&gt;Before you start objecting to having an MMO up this far, I&amp;rsquo;m just going to present my bona fides: There&amp;rsquo;s a TON of games in&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>EQ2: Failure Cascade</title>
      <link>https://tipa16384.github.io/wkblog/2007/11/eq2-failure-cascade/</link>
      <pubDate>Fri, 30 Nov 2007 08:37:16 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2007/11/eq2-failure-cascade/</guid>
      <description>&lt;p&gt;I didn&amp;rsquo;t want to talk about Winterwing before she finished the Butcherblock quest line, but while I was messing up an alliance between the Timorous&amp;hellip;&lt;/p&gt;</description>
    </item>
  </channel>
</rss>
